4/18/2023 0 Comments Dirt 5 high frame rate mode![]() So, similar to our first Series X vs PS5 platform comparison, we're looking at feature parity - but again, performance is where there is a difference. What's in use here looks mostly unchanged from the tech that debuted in Origins back in 2017 - and it's starting to show its age, especially as the presentation is much heavier on challenging foliage and vegetation than its predecessors We've spoken recently about how pixel counts don't really matter any more - but this observation relies to a certain extent on the use of modern temporal reconstruction techniques. The lowest measured pixel count is 1440p (67 per cent of native 4K on either axis) while the maximum is 1728p (80 per cent native) and in almost all scenarios, measuring pixel counts in like-for-like scenes produces the same DRS result on both systems. We couldn't find any differences at all in fully matched scenarios and any variations that may have been reported may well be down to the time of day system, which sees lighting adjust dramatically according to the sun's position in the sky (or indeed its absence at night time).īoth of the premium next generation consoles also use a dynamic resolution scaling system. After a range of tests, there's simply nothing to separate the two in terms of what the game is rendering: level of detail transitions in character quality, tessellation distance and trees and terrain are identical, while shadow resolution is similarly the same. ![]() Watch on YouTube Alex Battaglia and John Linneman have both spent time with AC Valhalla - and here is their video report.ĭifferences in game's visual make-up essentially disappear completely once we move onto PlayStation 5 and Xbox Series X, where Ubisoft aims for total platform parity and basically delivers that. Series S can match up fairly well in resolution terms, but the cut in feature and frame-rate is disappointing. It's a perfectly serviceable game, but not quite as fully featured as users might hope. ![]() Not only that, dynamic resolution is rather elastic, operating from 1188p to around 1656p, often settling at 1296p - lower than Series X, and also delivering reductions in shadow resolution, alongside pulled in level of detail settings for trees and terrain. Microsoft's marketing places Series S as a lower resolution Xbox that should otherwise mirror the Series X experience, but the key cutback here is a drop from 60fps down to 30fps, firmly pegging it with last-gen versions of the game. We'll be discussing a fair amount of Xbox issues in this piece, but the Series S rendition of Valhalla sits in a rather tricky position. One bonus feature we're happy to see though: per-object motion blur arrives in Assassin's Creed for the first time.įirst of all, before we tackle the Series X vs PS5 main event, let's talk about Xbox Series S. Ultimately, the engine continues to provide the beautiful landscapes seen since the franchise shift that began with Assassin's Creed Origins, but hopefully the dense cityscapes of Unity can be revisited with the shift to next-gen. The inclusion of wintry terrain also sees the introduction of snow displacement, similar to what we've seen in the past in titles including Horizon Zero Dawn's Frozen Wilds expansion. In fairness, this can tap into the engine's strengths: a sizeable enough proportion of the rendering budget is spent on the volumetric clouds system, and there are some spectacular vista shots delivered in the new game. Ubisoft Montreal aims for complete platform parity between Sony and Microsoft's premium consoles, but the results when they do diverge are perhaps unexpected.Īnvil Next gets a revamp, but there is the sense that much of Valhalla's shift in aesthetic comes from the art side. Valhalla also represents a generational shift for the franchise as this is the first time a new series entry arrives on consoles with a 60fps target - on PlayStation 5 and Xbox Series X at least, delivered with varying levels of success. ![]() The new Assassin's Creed is a big game, cross-gen in nature for sure, but apparently built with the new wave of machines at least partly in mind. For many, this is the most crucial of the next generation cross-platform comparisons.
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